387YE Spring Equinox Military Council orders

Overview

The Military Council is the gathering of Imperial generals and admirals. Individually, the generals have responsibility for the orders given to the Imperial army under their command, while the admirals provide the orders for the navies. A general commands a single Imperial army, drawn from volunteers from their nation. Once a general is given their command, they have sole authority to order the army to move or attack as they choose. After each summit, the Civil Service quickly circulate the orders each general has given among Imperial citizens, allowing military unit captains to decide if they wish to commit their own force to support an army, and if so which army to support.

After the Spring Equinox, there are several flashpoints where the Empire is engaged or where barbarians threaten Imperial citizens, summarised in an in-character way in the mini-wind of war Throw of the dice. It's important to note that it only takes into account the orders of Imperial generals, and the situation at the end of the Spring Equinox. It doesn't predict what the barbarian armies will do, it's simply a summary intended to help lend context to the orders submitted by the generals.

Following that, there is a list of the orders that were submitted by Imperial generals, as well as where they are deployed, and whether the Quartermaster General of the Imperial Armies has decided that military units supporting them will receive the guerdon or not.

Throw of the Dice

As the Spring Equinox began, the Jotun barbarians had conquered almost all of Bregasland. Thanks to the Strong Reeds the town of Ottery, the Otterway into Mitwold, and the southbound Sallow Way remained Imperial, but the orc were eager to finish what they had started. Warbands picked their way east out of the North Fens, and a massive force moved north up the Sallow Way. Without intervention, this mass of elite kirkja warriors would overwhelm Ottery by the end of the equinox. Imperial heroes intervened through the Sentinel Gate, fighting desperately to hold the Jotun back. By the time they returned through the gate, they had held the Way, captured the banners of the Corazón, and best of all beaten the Bounds at Sal-Ott meet and roused the spirits of the Marcher army. The Jotun were denied their prize - but only for a time. If their armies continue to advance, Ottery will fall, even as the Reeds keep faith with the Bregasfolk.

Likewise, across the border to the south, the Tusks continue to fight the warbands of the Jotun, seeking to quell the invaders who still hold parts of the territory. Farstrider's Watch still serves as the hall of the Jotun champions who seek to carry on Jarl Haakon's legacy. If the Jotun return in force... it surely cannot help but go badly for the Marcher army.

In the hills further south still, the Empire's armies have made inroads into the Lasambrian Hills, into Reinos. Reports from the Bounders and the Autumn Hammers provided an opportunity to capture Grismont Township, striking against the town's defenders before they could fortify the settlement, breaking Lasambrian control of Bastasor. While Imperial heroes were able to captire a prominent Lasambrian priest, while they fought with Courage and Pride, the orcs' Vigilance saw them fight with uncanny zeal and they held the township. The captured Faraden trader perished in the confusion, but several captains took the opportunity to sign up with heralds of Callidus for the chance to gain wealth in the coming season. Some warbands may remain, but the Imperial armies have withdrawn from the hills.

Withdrawn, but not gone far. Three of the armies that invaded the hills have shifted attention north to the conquered Jotun territory of Liathaven, and met with four more armies from out of the Marches. They march on the forests that were once Liathaven, once part of the Navarr nation, to break the barbarian hold on the territory. It has been some years since the Empire knew for sure what waited beneath the trees in the land the Jotun had reforged, transforming it into Ashvale, a place of industry and martial might. Who can say for sure how this bold attack will go, despite seven entire armies committing to the conquest?

In the furthest south, the Grendel remain in command of Mora's Rock, the Children of Wrecks remain an unpredictable threat, and two Imperial armies seek to tame the transfigured Madruga - the Burning Falcon roaring with fire, the Fist of the Mountains taking a more measured approach. Much will depend on where the Grendel armada is, of course. This season the Empire trusts to the fortifications built to watch the sea... hopefully they will be sufficient.

Then the east. The vallorn begins to rouse, its tendrils reaching out across the Druj-held forests and marshes of Therunin. The ward of Lord Rain continues to hold, secured by the Archmage of Spring, but there may yet be a terrible price for this additional season of protection. Before the Spring Equinox, there was a great host of Druj orcs in Therunin - will they stay? Or will they move? And if so... where?

Perhaps to Sarangrave, where Imperial armies launch an Ambitious pincer movement to cut the territory into pieces. Three of the four armies that launched the invasion continue to fight in the south, and six more armies accompanied by a host of Summer knights smash into the northern borders through the Barrens. The Druj fight viciously - it's hard to believe they will ignore the threat to their richest farmlands. But they are also unpredictable, and cruel, and right now it is not clear what they intend to do.

Regardless, this coming season sees a gyre of chaos spin around the Empire, in the east, in the west, along the shores of the Bay of Catazar. The dice are in the air, spinning, and it is anyone's guess which faces will be uppermost when they come to rest at last.

The Brass Coast

The Brass Coast have three armies: Burning Falcon, Fire of the South and Red Wind Corsairs. They can support three armies.

Burning Falcon

Fire of the South

Red Wind Corsairs

Dawn

Dawn have four armies: Eastern Sky, Golden Sun, Gryphon's Pride and Lions of Adelmar. They can support five armies.

Eastern Sky

Golden Sun

Gryphon's Pride

Lions of Adelmar

Highguard

Highguard have three armies: Granite Pillar, Seventh Wave and Valiant Pegasus. They can support four armies.

Granite Pillar

Seventh Wave

Valiant Pegasus

Imperial Orcs

Imperial Orcs have three armies: Autumn Hammers, Summer Storm and Winter Sun. They can support three armies.

Autumn Hammers

Summer Storm

Winter Sun

The League

The League have two armies: Towerjacks and Wolves of War. They can support three armies.

Towerjacks

Wolves of War

The Marches

The Marches have four armies: Bounders, Drakes, Strong Reeds and Tusks. They can support five armies.

Bounders

Drakes

Strong Reeds

Tusks

Navarr

Navarr have two armies: Black Thorns and Quiet Step. They can support six armies.

Black Thorns

Quiet Step

Urizen

Urizen have one army: Citadel Guard. They can support a single army.

Citadel Guard

Varushka

Varushka have two armies: Golden Axe and Northern Eagle. They can support four armies.

Golden Axe

Northern Eagle

Wintermark

Wintermark have four armies: Bloodcloaks, Fist of the Mountains, Green Shield and Narwhal's Spear. They can support four armies.

Bloodcloaks

Fist of the Mountains

Green Shield

Narwhal's Spear

Summary

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