387YE Summer Solstice winds of fortune

Overview

Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war, which detail the Empire's military campaigns. They lay out situations, and usually include things that characters can do to take advantage of opportunities or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune, or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character.

The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being "rumoured" or use a phrase like "some might say..." the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we're also being as thorough as possible. This information doesn't need further checking in-character. It's not an opinion, and we're not trying to trick you.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It's perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.

In each case, we've tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting red links) in an attempt to make it easier to keep track of the newest releases.

Winds of Fortune

That's Where My Heart Is (Imperial Address)

Emperor Vesna has used their power to address the Empire to present a personal message to all Imperial citizens relating to the assault into Sarangrave, the decision of the General Assembly on False Virtues, and to uplift several Imperial citizens.

The message has been distributed across the Empire by the civil service, and you can read it in the That's where my heart is wind of fortune.

The Last Leg (Rhianos Race)

When the Regent of the Eternal Sea was asked to sponsor a race around the Bay of Catazar, Sail Runner announced their Great Race - an impossible contest to travel to the four corners of the known world. The contest has taken ships all over the known world and beyond. Some turned aside from the race in pursuit of riches, some set sail in in search of discovery and excitement, but some remained straight on for glory, intent on little more than the joy of the adventure. They now claim their winner's laurels. This season, however, not only participants in the race have felt a touch of the splendor of the Summer realm - although that touch has taken an unexpectedly chill form...

You can read about the prizes won by those who competed in every leg of the great race, as well as discover what odd curio has fallen into the possession of other Imperial captains, in the The last leg wind of fortune.

Hope and Fear (Appraisal)

The Imperial Senate instructed the Prognosticators Office to prepare an appraisal of the Forest of Ulnak with a view to finding ways to disrupt Druj operations and supply. A complex commission, with significant strategic implications; as the senators opted not to assign a specific prognosticator to the task, Gerard La Salle decided to prevail on old Mladen Escovitch - schlacta, strategist, and former general - to come out of retirement for one last job. The appraisal has been delivered, and Mladen has made it clear that this is definitely, definitely, definitely the last time.

You can learn about what Mladen has uncovered, and what his proposals are for his last ever appraisal, in the Hope and fear wind of fortune.

Other Events

Trade Summary

Mandates

A number of mandates were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been automatically enacted.

Spring Conjunctions

During the Spring Equinox , there were a number of conjunctions of the Sentinel Gate identified by the Imperial prognosticators. In each case a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the Military Council can only make use of two of the major conjunctions each summit, choosing which to take advantage of during the Muster.

Major Conjunctions

Minor Conjunctions

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